The massive dungeon complex

As substantially as I liked Mists with regards to the dungeons it offers, I miss going someplace and recognizing it is got a lot to discover that it requires several crawls by way of to find out it all. UBRS/LBRS have been examples of a type of content material we've practically completely lost in the game - a big, sprawling, 5 man that could scale up RS Gold to ten players, had two separate end bosses that could each be cleared (when you had been prepared to devote the time to it) and which had the scale and scope of a complete raid.

Whilst I accept that it really is incredibly unlikely we'll ever get a different Blackrock Spire, that doesn't mean we can't get winged dungeon complexes once again - anything like the final three dungeons of Icecrown Citadel, going from the Forge of Souls through the Pit of Saron to enter the Halls of Reflection would work very effectively in the future. We could have gotten one thing like that with either the mantid or the mogu, the truth is, we even nonetheless could. Perhaps even an underground dungeon complicated exactly where we fight saurok slavers in 3 wings, against 3 lizard kings?I hear these guys can do something.

The massive dungeon complex gives a feeling of scale and scope that I feel can contribute greatly to Planet of Warcraft and I'd like to see it return.Hear me out - I am conscious of your issues in balancing for 10 and 25 man raids. I am not saying 40 man should really be especially supported. But we've already observed that it might be tolerated with the globe bosses like Galleon and Sha of Anger, which can be attempted with as many of us as you may match into a raid. That is 40 men and women.